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  • Tech Journalist

Virtual Reality in trouble as Metaverse didn't make most of us VR converts


Virtual reality faces challenges not in its digital realm but in the real-world market, where the success depends on people buying VR headsets and engaging with immersive software. Meta's declining VR business raises doubts about the widespread acceptance of virtual reality and its counterpart the Metaverse.



In the  mid-1990s saw the emergence of VR technology with powerful PCs, graphics cards, controllers, and bulky headsets. Despite some progress, consumer interest remained low, and most VR companies vanished by the 2000s.


Today's VR landscape, exemplified by Meta's Quest Pro and Quest 3, is vastly different. The hardware is sleek, and the experience, whether fully immersive or augmented, is exciting and occasionally emotional. However, a common pattern emerges, initial excitement fades and users often forget about their headsets for months.


Contrary to gaming enthusiasts, the average consumer isn't fully onboard with VR. Sales data indicates a 40% drop in U.S. sales of VR headsets and AR glasses in 2023 which is a concerning trend for Meta's ambitious VR endeavors.


Mark Zuckerberg's significant investment in VR, rebranding Facebook as Meta, and his vision of the Metaverse face resistance from consumers. The concept of wearing a VR headset for all activities seems impractical to many.


The fundamental issue lies in VR's friction. It should seamlessly enhance our real experiences rather than attempt to replicate the entire world in a limited virtual space. The reliance on batteries and internet connectivity creates hurdles for continuous VR engagement.


Consumers express through their spending preferences that they prefer experiencing the world without technological constraints. This sentiment poses challenges for Meta and other companies venturing into VR, including Apple.


The challenge for companies in 2024 is convincing consumers that this time, VR is what they truly want. Success is evident by  providing enhanced reality experiences that align with consumers' preferences and seamlessly integrate with the real world.

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